My little video on vomeo.
I think I want to build a catapult! It shall be the best thing since science.
This is bout what our RGM has taught us and what we thought about it.
In this video we have the middle part of our RGM complet the Car Sissors string cut through the music track vibration. Not everything went as planned though…
- We want a general theme and a level (learning to completely use the program.
- Every Wednesday we’re going to get together and help each other learn how to use the program (we practice independently and we’ll work on the game together in class)
RGM Design Draft
Our RGM will press the Easy button.
Our first transition will start using the car toy, which will close the scissors (mechanical energy). It will lead into the next transition by cutting the twine. We need to think about how long the twine will be, as well as how hard the car needs to hit the scissors to get them to cut the string.
Our second transition will start using cutting of the twine (natural to kinetic energy). It will cause the hammer to drop, which will then set the marble in motion. We need to make sure we hang the hammer in a way that will only hit the marble, so it doesn’t completely destroy the track (along with our hopes and dreams).
Our third transition will start using falling of the hammer (Kinetic to mechanical energy). It will cause the marble to start down the track. It will lead into the next transition by causing the marble to collide with the object on the keyboard. We need to make sure the marble hits the object in a way that will allow it to hit the space key.
Our fourth transition will start using the falling of the item positioned on the keyboard (perhaps a ruler or action figure). This will cause the item to hit the space key, thus leading into the next transition. We must take into consideration the force necessary to press the space bar, as well as the positioning of the object on the keyboard. (Mechanical to electrical energy)
Our fifth transition will start using vibrations from the speakers. This will cause the marble to begin moving down the track. It will lead into the next transition by falling onto the mouse trap, thus setting it in motion. We will take into account the volume necessary to cause enough vibration to get the marble moving. (Electric to sound energy)
Our sixth transition will start using the falling marble. It will involve kinetic energy – the mouse trap snapping shut, which will cause the attached match to strike the sandpaper above and light. It leads into the next transition by lighting the candle. The following design considerations will be taken into account: the length of the match (how should we attach it so that it will be able to strike the sandpaper without either falling short or stopping itself). Gravitational
Our seventh transition will start using the lighting of the candle. It will use thermal energy and will involve the match and the string. It leads into the next transition by burning through the string. The following design considerations will be taken into account: the length of time the match will burn, the length of the rope, and the specifics of the mouse trap (how fast it will snap closed, arc, force, etc). thermal
Our eighth transition will start using the burning of the string. It will involve the weight and potential/kinetic energy of the falling hand, which will then press the easy button. The following design considerations will be taken into account: the weight of the hand and the amount of force necessary to successfully press the easy button. Gravitational
This is our first design of our RGM.
we shall make the most classic shooter.